

#Rico london switch movie#
The story in them is negligible and basically tries to set up a dumb 80’s cop action movie more than anything else. The second has you stopping a terrorist weapons deal in London.Īs always, I’m kind of put off by playing as a “shoot first ask questions later” cop, but neither of these games really feel like they are trying to say anything political at all. In the first game, you are working your way through an organized crime ring in a generic, fictional American city. You shoot a bunch of guys, buy upgrades, and repeat. There’s a roguelike structure to both games.
#Rico london switch full#
One simple idea serves as the basis for both RICO games: it’s heckin’ fun to kick a door in and shoot up a room full of folks in slow motion. Last week, RICO: London finally landed on the Switch and… didn’t quite click with me as well as the original game did. I didn’t play too much of it, because I thought the sequel was hitting in September.

I’d never played the original RICO, but decided to pick it up over the summer and had a blast with it. RICO: London hooked me the moment I saw its fast-paced, comic-booky, cel-shaded action.

Geek to Geek Media was provided with a review copy of RICO: London. If you want to check the series, save some bucks and play the original, this feels more like a re-skin than a sequel.Price: $19.99 for RICO and $49.99 for RICO: London Worse, the original at least provided a bit of instruction to introduce you to the controls and mechanics but this one seems to be banking on everyone having played the first one or inherently assuming there’ll be a slide mechanic or just play with the buttons to work it out on their own. OK, so it’s a first-person door-busting shooter that will have you breaking in, shooting every bad guy in sight, and perhaps taking names later… but now it’s in a location where people have different accents and you can pick up more customized named guns? I guess it’s counting on people wanting to play co-op locally or online to somehow save everything, that feeling of working together giving some sort of rush, but much like the first time it takes very little time for you to start looking at your watch when you’ve repeated the same room layout for the fifth time in the same run. Will lessons have been learned? Will old problems get replaced with new ones? What I don’t typically expect is for a sequel to roughly be stuck in time, repeating pretty well every mistake from before while failing to deliver anything of tangible substance in return, yet that’s how this RICO sequel plays for me. Whenever you see a sequel to a title that showed promise but just didn’t quite put everything together the first time there’s a mix of Whenever you see a sequel to a title that showed promise but just didn’t quite put everything together the first time there’s a mix of excitement and dread. Every playthrough can be a first experience. FEATURES: Team up with a friend or take on the criminal underworld yourself as you storm their hideouts and take care of "business." With more enemy types, hostage situations and procedurally generated levels, you'll never know what to expect behind the next door. Use any means necessary to cleanse the city of its criminal plague. They may have the numbers, but you have the element of surprise and the firepower. Behind every door and around every corner, they will be there. They may have the numbers, but you have the element of surprise and Criminal organizations are taking residence inside abandoned structures throughout the city making schemes, taking hostages, and becoming far too comfortable.
