

There's a massive stone fireplace, a wrought-iron chandelier, a rough, wooden dining table, and, of course, a suit of armor. reservations down the hall to a door marked "Castle Room," and after a quick peek inside, the name makes sense. The staff leads you, your friends and a several others with 9 p.m. But it's what's inside that's about to blow your mind. Lucky you - there are still openings for a room at 9 p.m.! You head downtown to an old warehouse that, honestly, doesn't look like much from the outside. What about that "escape room" thing you've heard so much about? A quick check of the venue's website shows you can buy tickets in advance. I would readily listen to an audio book or podcast narrated by the voice of the game’s protagonist.It's a Friday night and you and a few friends are looking to break out of your normal dinner/ board game/movie routine. The illustration, web design, tech, and voice acting were all top notch. This level of design polish also carried over to the game’s non-print materials. Certain puzzles felt a bit too simplistic for my taste, but in context, I was fine with being left wanting more. The design thoughtfully balanced world-building with restraint: the web of characters and evidence had a satisfying level of detail and depth without ever feeling too overwhelming. Though this involved a fair amount of reading, the writing was engaging and well edited, sleekly displayed in a range of formats. More interactive story than puzzle game, the gameplay mostly centered around reviewing documents and making connections. To paraphrase Goldilocks: it wasn’t too easy, it wasn’t too hard, it was just right.Īs narrative tabletop games go, Trouble in Folklore Falls did almost everything right and succeeded in delivering a polished, cohesive experience. The Detective Society’s Trouble in Folklore Falls: Part 1 told a charmingly punny mystery in a land filled with fairytale characters. Plus, as a backer at any level you get to join our discord channel, one of our favorite places for escape room (and other) conversation. Patreon PerksĪs a Room Escape Artist Patreon backer, you get lots of great perks including early access to blog posts and access to every podcast bonus episode. You can find REPOD S3E2 with Johanna here. This sneak peek is the REPOD S3E42 Patreon Bonus Episode, recorded with Nordic larp creator Johanna Koljonen. Where the main episode is a heavily edited and produced experience, the bonus content is a freeform conversation.

Sometimes the guests stick around for the Aftershow. We hope you’ll enjoy this surprise release of our exclusive Patreon Bonus Aftershow.Īfter each episode, hosts Peih-Gee and David record another long form show, just for Patreon backers ($5/ month and up). Johanna thinks about game design with both an eye towards the larger picture, as well as considering all the small details, like how temperature can affect a player’s behavior.
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If you haven’t listened to her main episode, we highly recommend you play that one first. This one in particular feels very much like an extension of the main episode. Luckily she stuck around for the Aftershow. She shared a wealth of knowledge about game design with us on the main episode, and yet, we still had so many questions for her. Johanna’s episode was extremely popular, and with good reason.

Today we’re releasing a Patreon Bonus Episode from Season 3 to give you a sneak peek of our REPOD Patreon perks. Not an exact measure (as it seemed to depend on number of puzzles completed and not necessarily the complexity of the solves involved), it will give you a reasonable enough understanding of progression to be helpful on your journey into the wormhole. You might even be wise to take advantage of an interesting feature that allows you to query the gamemaster on your completion percentage so that you can pace yourself. And by immediately, I mean please don’t waste time in your 60 minutes as there is a bit of a puzzle mountain in front of you. Each puzzling aspect is matter-of-factly laid out, challenging you to hop in and start solving immediately. Enthusiasts will have a varied experience with difficulty depending on how much you click with the puzzles presented. Beginners will find this to be quite a challenge with little onboarding in the space. In short, your experience in Cypherspace will be highly dependent on the puzzling aptitude your team brings to the table. Physical Restraints: No Physical Restraints REA Reaction Team Size: 2-8 we recommend 4-6 depending on experience level
